The Return of Combat Cards!

Foro Warhammer

Usuario Habitual (3/7)
10 Sep 2019
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We caught up with Stuart Maine, a designer of the game, to find out more.

Stuart: It’s fair to say that Warhammer Combat Cards has been a labour of love for the team at Well Played Games. We’ve been working on it for two years now, building from our initial “coffee shop prototype” to a game that we’re all really proud of.


From their initial release in the 1980s, Combat Cards has always been about quick, accessible battles – with players using cards with a picture of a miniature and stats that reflect how they play on the tabletop. We’ve taken that idea and exploded the range of options and tactics you can use, both in battles and when building your deck, while retaining gameplay that’s simple to learn.

Warhammer Combat Cards includes every Warhammer 40,000 army, all grouped into eight factions – for instance, the Aeldari faction includes Asuryani, Harlequins, Drukhari and Ynnari.


The game already features over 200 cards, but one of the most exciting aspects for us is that we get to add new miniatures to our game on the date that Games Workshop puts them up for pre-order. That means we have both classic and brand new Warhammer 40,000 miniatures, alongside those from Forge World and board games such as Warhammer Quest: Blackstone Fortress.


Like the original game, every card features a model painted by the ‘Eavy Metal team, stats that reflect their Warhammer 40,000 performance, and as a digital bonus, when you flip the card over, you’ll find some lore for the Character.**


One of our pillars is to let players “build the impossible collection”, and we’ve worked hard to ensure that we include both famous and obscure characters from the 41st Millennium. Another pillar is authenticity, because we wanted this to be a Warhammer 40,000 game from the ground up, not a generic card game with Space Marines on top. For example, our weekly Campaigns are all based on classic Warhammer 40,000 battles, and every card’s name is taken from a codex, novel, sourcebook or White Dwarf, stretching back to the Rogue Trader era.***

To create the backgrounds for the game, we went straight to the source for our environment art – Warhammer miniatures. Using Photogrammetry,**** we were able to put scenery into the game. This means that the in-game environments are perfect representations of the physical source material, and they also have the painted quality that helps to keep the look of the game genuine.


We’re extremely proud of Warhammer Combat Cards; our players are enjoying playing it and offering us plenty of feedback and suggestions to keep making it even better. We have big plans for how to expand the game over time. We just added our first Mission, based around the Indomitus Crusade, and are working on clans and leaderboards next. We hope you’ll join us!

Thanks, Stuart! If you want to start playing, you can download the game for free from the App Store and Google Play. You can also visit and read the weekly development blog for news, tactics and behind-the-scenes insights.

* The big Warhammer events we used to run before Warhammer Fest existed!
** This wasn’t possible with the classic Combat Cards, because they were drawn from a deck, so all of the backs had to be the same.
*** The subtitle for the very first edition of Warhammer 40,000 was ‘Rogue Trader’, and those early days are affectionately known as the Rogue Trader era.
**** Taking photographs of an object from multiple angles, and then using computer software to generate a 3D model of it.